It’s been a scramble to take training virtual ever since social distancing and remote working became the norm. Unsurprisingly, it’s also stirred up interest in game-based and gamified learning. Much of the attraction of these approaches comes from the received wisdom that they tackle the tedium of online learning better than other approaches. But are they the cure-all that can be applied across organizations and training needs?
Serious games and gamification went mainstream quite a while back. But do these approaches really deliver? Can we point to benefits beyond “flow” and “engagement”? Like all learning approaches games and gamification deliver better in some situations than in others. What are these and when do games genuinely support learning and retention? What does the literature say? And what is it that works on the ground?
Watch our webinar to learn:
- How to determine if your organizational context and training needs can be effectively served by game-based or gamified solutions?
- How to look at these solutions critically and to ensure that you are not settling for gamified vaporware?